CS Games

Results: 307



#Item
11

SPECTRAL ALGORITHMS FOR UNIQUE GAMES Alexandra Kolla Abstract. We give a new algorithm for Unique Games which is based on purely spectral techniques, in contrast to previous work in the area,

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Source URL: akolla.cs.illinois.edu

Language: English - Date: 2014-01-13 13:40:07
    12

    Procedural Quests: A Focus for Agent Interaction in Role-Playing-Games John Grey and Joanna Bryson1 Abstract. In current videogames non-player characters’ (NPCs’) abilities to be active, dynamic agents are typically

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    Source URL: www.cs.bath.ac.uk

    Language: English - Date: 2011-03-10 18:34:38
      13

      Domains for Higher-Order Games∗ Matthew Hague1 , Roland Meyer†2 , and Sebastian Muskalla2 1 Royal Holloway University of London, United Kingdom

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      Source URL: www.cs.rhul.ac.uk

      Language: English - Date: 2017-07-11 10:36:38
        14

        Synthesizing Interpretable Strategies for Solving Puzzle Games Eric Butler Paul G. Allen School of Computer Science and Engineering

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        Source URL: homes.cs.washington.edu

        - Date: 2017-09-19 17:14:19
          15

          Interactive Dynamic Response for Games Victor Zordan, Adriano Macchietto, Jose Medina, Marc Soriano, Chun-Chih Wu∗ Riverside Graphics Lab Computer Science and Engineering University of California, Riverside

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          Source URL: graphics.cs.ucr.edu

          - Date: 2007-05-21 17:57:20
            16

            Hat Guessing Games Steve Butler ∗ Mohammad T. Hajiaghayi † Robert D. Kleinberg †‡§

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            Source URL: www.cs.cornell.edu

              17

              Fractional Solutions for NTU-Games P´eter Bir´o1 and Tam´as Fleiner2 Abstract In this paper we survey some applications of Scarf’s Lemma. First, we introduce the notion of fractional core for NTU-games, which is alw

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              Source URL: ccc.cs.uni-duesseldorf.de

              - Date: 2010-08-25 11:36:47
                18

                First Person vs. Third Person Perspective in Digital Games: Do Player Preferences Affect Immersion? Alena Denisova Department of Computer Science University of York York, YO10 5GH, UK

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                Source URL: www-users.cs.york.ac.uk

                - Date: 2015-01-06 04:52:58
                  19

                  Non-stationary Policy Learning in 2-player Zero Sum Games Content Areas: machine learning, Markov decision processes, reinforcement learning Abstract A key challenge in multiagent environments is the construction of agen

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                  Source URL: www-users.cs.umn.edu

                  - Date: 2006-11-09 12:47:53
                    20

                    A Efficient and Dynamic Algorithms for Alternating Buchi ¨ Games and Maximal End-component Decomposition Krishnendu Chatterjee, IST Austria (Institute of Science and Technology Austria)

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                    Source URL: eprints.cs.univie.ac.at

                    - Date: 2013-11-28 07:38:56
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